There has got to be a way to make it so the project are not subject to size of screen
1 Like
We are more than happy to hear suggestions on how to handle this better. The problem is the range of aspect ratios on different devices. How do you ensure the camera and 2D items look good if designing on a computer screen, and then viewing it on a tablet or phone?
This is what our devices functionality is for, and its worth pointing out that you won’t necessarily have to do it for every step, as depending on whats shown it may not need it, and the default behaviour is for device proeprties to rolldown (e.g. affect smaller sizes). I would always leave it till the end, then just systematically work my way through the steps and tweak where needed.